begintownscript;

variables;
 
 short choice;

body;
 
beginstate INIT_STATE;
 
if (get_flag(1,11) == 1) { set_terrain(17,22,138);
 
set_terrain(16,22,131);
  
erase_char(6);
 
erase_char(7);
 
erase_char(8);
 
erase_char(9);
 
erase_char(10);
 
erase_char(11);
 }set_name(16,"Miner");
 
set_name(12,"Miner");
 
set_name(6,"Judeth");
 
set_name(7,"Miner");
 
set_name(8,"Miner");
 
set_name(9,"Miner");
 
set_name(10,"Miner");
 
set_name(11,"Miner");
 
set_name(15,"Miner");
 
set_name(17,"Miner");
 
set_name(14,"Miner");
 
set_crime_tolerance(1);
  break;
 
beginstate START_STATE;
 break;
 
beginstate EXIT_STATE;
 break;
 
beginstate 10;
 if (get_flag(1,10) == 0) { message_dialog("You are not as surprised as these miners here. They yell out in alarm.","When you calm them down, one of them sighs and says, _Magic. It can be freaky._");
 set_flag(1,10,1);
 } break;
  